QSphereGeometry¶

The QSphereGeometry class allows creation of a sphere in 3D space. * * * * * The QSphereGeometry class is most commonly used internally by the QSphereMesh * but can also be used in custom QGeometryRenderer subclasses. More…

Inheritance diagram of PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry

Synopsis¶

Functions¶

Slots¶

Signals¶

Detailed Description¶

* * * *

class PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry([parent=None])¶

Constructs a new QSphereGeometry with parent .

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.generateTangents()¶
Return type:

bool

Holds the value of the automatic tangent vectors generation flag. Tangent vectors are orthogonal to normal vectors.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.generateTangentsChanged(generateTangents)¶
Parameters:

generateTangents – bool

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.indexAttribute()¶
Return type:

PySide2.Qt3DRender.Qt3DRender.QAttribute

Holds the geometry index attribute.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.normalAttribute()¶
Return type:

PySide2.Qt3DRender.Qt3DRender.QAttribute

Holds the geometry normal attribute.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.positionAttribute()¶
Return type:

PySide2.Qt3DRender.Qt3DRender.QAttribute

Holds the geometry position attribute.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.radius()¶
Return type:

float

Holds the radius of the sphere.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.radiusChanged(radius)¶
Parameters:

radius – float

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.rings()¶
Return type:

int

Holds the number of rings in the sphere.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.ringsChanged(rings)¶
Parameters:

rings – int

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.setGenerateTangents(gen)¶
Parameters:

gen – bool

Holds the value of the automatic tangent vectors generation flag. Tangent vectors are orthogonal to normal vectors.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.setRadius(radius)¶
Parameters:

radius – float

Holds the radius of the sphere.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.setRings(rings)¶
Parameters:

rings – int

Holds the number of rings in the sphere.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.setSlices(slices)¶
Parameters:

slices – int

Holds the number of slices in the sphere.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.slices()¶
Return type:

int

Holds the number of slices in the sphere.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.slicesChanged(slices)¶
Parameters:

slices – int

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.tangentAttribute()¶
Return type:

PySide2.Qt3DRender.Qt3DRender.QAttribute

Holds the geometry tangent attribute.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.texCoordAttribute()¶
Return type:

PySide2.Qt3DRender.Qt3DRender.QAttribute

Holds the geometry texture coordinate attribute.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.updateIndices()¶

Updates indices based on rings and slices properties.

PySide2.Qt3DExtras.Qt3DExtras.QSphereGeometry.updateVertices()¶

Updates vertices based on rings, slices, and radius properties