QInputSettings¶

QInputSettings class holds the pointer to an input event source object. More…

Inheritance diagram of PySide2.Qt3DInput.Qt3DInput.QInputSettings

Synopsis¶

Functions¶

Slots¶

Signals¶

Detailed Description¶

The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.

See also

QMouseDevice QKeyboardDevice

class PySide2.Qt3DInput.Qt3DInput.QInputSettings([parent=None])¶
Parameters:

parent – PySide2.Qt3DCore.Qt3DCore.QNode

PySide2.Qt3DInput.Qt3DInput.QInputSettings.eventSource()¶
Return type:

PySide2.QtCore.QObject

Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.

PySide2.Qt3DInput.Qt3DInput.QInputSettings.eventSourceChanged(arg__1)¶
Parameters:

arg__1 – PySide2.QtCore.QObject

PySide2.Qt3DInput.Qt3DInput.QInputSettings.setEventSource(eventSource)¶
Parameters:

eventSource – PySide2.QtCore.QObject

Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.