QTextureMaterial¶

The QTextureMaterial provides a default implementation of a simple unlit texture material. More…

Inheritance diagram of PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial

Synopsis¶

Functions¶

Slots¶

Signals¶

Detailed Description¶

This material uses an effect with a single render pass approach. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

class PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial([parent=None])¶

Constructs a new QTextureMaterial instance with parent object parent .

PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial.alphaBlendingEnabledChanged(enabled)¶
Parameters:

enabled – bool

PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial.isAlphaBlendingEnabled()¶
Return type:

bool

Indicates if the alpha information coming from the diffuse property will be taken into account during rendering. Defaults to false.

PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial.setAlphaBlendingEnabled(enabled)¶
Parameters:

enabled – bool

Indicates if the alpha information coming from the diffuse property will be taken into account during rendering. Defaults to false.

PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial.setTexture(texture)¶
Parameters:

texture – PySide2.Qt3DRender.Qt3DRender.QAbstractTexture

Holds the current texture used by the material.

PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial.setTextureOffset(textureOffset)¶
Parameters:

textureOffset – PySide2.QtGui.QVector2D

This is a utility property. It sets the translation component of the general texture transform matrix

PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial.setTextureTransform(matrix)¶
Parameters:

matrix – PySide2.QtGui.QMatrix3x3

Holds the current texture transform. It is applied to texture coordinates at render time. Defaults to identity matrix.

PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial.texture()¶
Return type:

PySide2.Qt3DRender.Qt3DRender.QAbstractTexture

Holds the current texture used by the material.

PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial.textureChanged(texture)¶
Parameters:

texture – PySide2.Qt3DRender.Qt3DRender.QAbstractTexture

PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial.textureOffset()¶
Return type:

PySide2.QtGui.QVector2D

This is a utility property. It sets the translation component of the general texture transform matrix

PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial.textureOffsetChanged(textureOffset)¶
Parameters:

textureOffset – PySide2.QtGui.QVector2D

PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial.textureTransform()¶
Return type:

PySide2.QtGui.QMatrix3x3

Holds the current texture transform. It is applied to texture coordinates at render time. Defaults to identity matrix.

PySide2.Qt3DExtras.Qt3DExtras.QTextureMaterial.textureTransformChanged(textureTransform)¶
Parameters:

textureTransform – PySide2.QtGui.QMatrix3x3