QPhongAlphaMaterial¶

The QPhongAlphaMaterial class provides a default implementation of the phong lighting effect with alpha. More…

Inheritance diagram of PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial

Synopsis¶

Functions¶

Slots¶

Signals¶

Detailed Description¶

This class is deprecated; use QDiffuseSpecularMaterial instead.

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rought surface reflections with the lights.

  • Specular is the color emitted for shiny surface reflections with the lights.

  • The shininess of a surface is controlled by a float property.

  • Alpha is the transparency of the surface between 0 (fully transparent) and 1 (opaque).

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

class PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial([parent=None])¶

Constructs a new QPhongAlphaMaterial instance with parent object parent .

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.alpha()¶
Return type:

float

Holds the alpha component of the object which varies between 0 and 1.

The default value is 0.5f.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.alphaChanged(alpha)¶
Parameters:

alpha – float

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.ambient()¶
Return type:

PySide2.QtGui.QColor

Holds the ambient color.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.ambientChanged(ambient)¶
Parameters:

ambient – PySide2.QtGui.QColor

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.blendFunctionArg()¶
Return type:

BlendFunction

Holds the blend equation function argument.

See also

BlendFunction

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.blendFunctionArgChanged(blendFunctionArg)¶
Parameters:

blendFunctionArg – BlendFunction

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationAlphaArg()¶
Return type:

Blending

Holds the blend equation destination alpha blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationAlphaArgChanged(destinationAlphaArg)¶
Parameters:

destinationAlphaArg – Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationRgbArg()¶
Return type:

Blending

Holds the blend equation destination RGB blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationRgbArgChanged(destinationRgbArg)¶
Parameters:

destinationRgbArg – Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.diffuse()¶
Return type:

PySide2.QtGui.QColor

Holds the diffuse color.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.diffuseChanged(diffuse)¶
Parameters:

diffuse – PySide2.QtGui.QColor

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setAlpha(alpha)¶
Parameters:

alpha – float

Holds the alpha component of the object which varies between 0 and 1.

The default value is 0.5f.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setAmbient(ambient)¶
Parameters:

ambient – PySide2.QtGui.QColor

Holds the ambient color.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setBlendFunctionArg(blendFunctionArg)¶
Parameters:

blendFunctionArg – BlendFunction

Holds the blend equation function argument.

See also

BlendFunction

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setDestinationAlphaArg(destinationAlphaArg)¶
Parameters:

destinationAlphaArg – Blending

Holds the blend equation destination alpha blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setDestinationRgbArg(destinationRgbArg)¶
Parameters:

destinationRgbArg – Blending

Holds the blend equation destination RGB blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setDiffuse(diffuse)¶
Parameters:

diffuse – PySide2.QtGui.QColor

Holds the diffuse color.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setShininess(shininess)¶
Parameters:

shininess – float

Holds the shininess exponent.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setSourceAlphaArg(sourceAlphaArg)¶
Parameters:

sourceAlphaArg – Blending

Holds the blend equation source alpha blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setSourceRgbArg(sourceRgbArg)¶
Parameters:

sourceRgbArg – Blending

Holds the blend equation source RGB blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setSpecular(specular)¶
Parameters:

specular – PySide2.QtGui.QColor

Holds the specular color.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.shininess()¶
Return type:

float

Holds the shininess exponent.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.shininessChanged(shininess)¶
Parameters:

shininess – float

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceAlphaArg()¶
Return type:

Blending

Holds the blend equation source alpha blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceAlphaArgChanged(sourceAlphaArg)¶
Parameters:

sourceAlphaArg – Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceRgbArg()¶
Return type:

Blending

Holds the blend equation source RGB blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceRgbArgChanged(sourceRgbArg)¶
Parameters:

sourceRgbArg – Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.specular()¶
Return type:

PySide2.QtGui.QColor

Holds the specular color.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.specularChanged(specular)¶
Parameters:

specular – PySide2.QtGui.QColor