QPhongAlphaMaterial露

The QPhongAlphaMaterial class provides a default implementation of the phong lighting effect with alpha. More鈥�

Inheritance diagram of PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial

Synopsis露

Functions露

Slots露

Signals露

Detailed Description露

This class is deprecated; use QDiffuseSpecularMaterial instead.

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rought surface reflections with the lights.

  • Specular is the color emitted for shiny surface reflections with the lights.

  • The shininess of a surface is controlled by a float property.

  • Alpha is the transparency of the surface between 0 (fully transparent) and 1 (opaque).

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

class PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial([parent=None])露

Constructs a new QPhongAlphaMaterial instance with parent object parent .

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.alpha()露
Return type:

float

Holds the alpha component of the object which varies between 0 and 1.

The default value is 0.5f.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.alphaChanged(alpha)露
Parameters:

alpha 鈥� float

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.ambient()露
Return type:

PySide2.QtGui.QColor

Holds the ambient color.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.ambientChanged(ambient)露
Parameters:

ambient 鈥� PySide2.QtGui.QColor

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.blendFunctionArg()露
Return type:

BlendFunction

Holds the blend equation function argument.

See also

BlendFunction

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.blendFunctionArgChanged(blendFunctionArg)露
Parameters:

blendFunctionArg 鈥� BlendFunction

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationAlphaArg()露
Return type:

Blending

Holds the blend equation destination alpha blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationAlphaArgChanged(destinationAlphaArg)露
Parameters:

destinationAlphaArg 鈥� Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationRgbArg()露
Return type:

Blending

Holds the blend equation destination RGB blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.destinationRgbArgChanged(destinationRgbArg)露
Parameters:

destinationRgbArg 鈥� Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.diffuse()露
Return type:

PySide2.QtGui.QColor

Holds the diffuse color.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.diffuseChanged(diffuse)露
Parameters:

diffuse 鈥� PySide2.QtGui.QColor

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setAlpha(alpha)露
Parameters:

alpha 鈥� float

Holds the alpha component of the object which varies between 0 and 1.

The default value is 0.5f.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setAmbient(ambient)露
Parameters:

ambient 鈥� PySide2.QtGui.QColor

Holds the ambient color.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setBlendFunctionArg(blendFunctionArg)露
Parameters:

blendFunctionArg 鈥� BlendFunction

Holds the blend equation function argument.

See also

BlendFunction

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setDestinationAlphaArg(destinationAlphaArg)露
Parameters:

destinationAlphaArg 鈥� Blending

Holds the blend equation destination alpha blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setDestinationRgbArg(destinationRgbArg)露
Parameters:

destinationRgbArg 鈥� Blending

Holds the blend equation destination RGB blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setDiffuse(diffuse)露
Parameters:

diffuse 鈥� PySide2.QtGui.QColor

Holds the diffuse color.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setShininess(shininess)露
Parameters:

shininess 鈥� float

Holds the shininess exponent.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setSourceAlphaArg(sourceAlphaArg)露
Parameters:

sourceAlphaArg 鈥� Blending

Holds the blend equation source alpha blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setSourceRgbArg(sourceRgbArg)露
Parameters:

sourceRgbArg 鈥� Blending

Holds the blend equation source RGB blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.setSpecular(specular)露
Parameters:

specular 鈥� PySide2.QtGui.QColor

Holds the specular color.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.shininess()露
Return type:

float

Holds the shininess exponent.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.shininessChanged(shininess)露
Parameters:

shininess 鈥� float

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceAlphaArg()露
Return type:

Blending

Holds the blend equation source alpha blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceAlphaArgChanged(sourceAlphaArg)露
Parameters:

sourceAlphaArg 鈥� Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceRgbArg()露
Return type:

Blending

Holds the blend equation source RGB blending argument.

See also

Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.sourceRgbArgChanged(sourceRgbArg)露
Parameters:

sourceRgbArg 鈥� Blending

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.specular()露
Return type:

PySide2.QtGui.QColor

Holds the specular color.

PySide2.Qt3DExtras.Qt3DExtras.QPhongAlphaMaterial.specularChanged(specular)露
Parameters:

specular 鈥� PySide2.QtGui.QColor