QNormalDiffuseMapMaterial露

The QNormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. More鈥�

Inheritance diagram of PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial

Inherited by: QNormalDiffuseMapAlphaMaterial

Synopsis露

Functions露

Slots露

Signals露

Detailed Description露

This class is deprecated; use QDiffuseSpecularMaterial instead.

The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rought surface reflections with the lights.

  • Specular is the color emitted for shiny surface reflections with the lights.

  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

class PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial([parent=None])露

Constructs a new QNormalDiffuseMapMaterial instance with parent object parent .

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.ambient()露
Return type:

PySide2.QtGui.QColor

Holds the current ambient color.

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.ambientChanged(ambient)露
Parameters:

ambient 鈥� PySide2.QtGui.QColor

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.diffuse()露
Return type:

PySide2.Qt3DRender.Qt3DRender.QAbstractTexture

Holds the current diffuse map texture.

By default, the diffuse texture has these properties:

  • Linear minification and magnification filters

  • Linear mipmap with mipmapping enabled

  • Repeat wrap modeM

  • Maximum anisotropy of 16.0

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.diffuseChanged(diffuse)露
Parameters:

diffuse 鈥� PySide2.Qt3DRender.Qt3DRender.QAbstractTexture

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.normal()露
Return type:

PySide2.Qt3DRender.Qt3DRender.QAbstractTexture

Holds the current normal map texture.

By default, the normal texture has the following properties:

  • Linear minification and magnification filters

  • Repeat wrap mode

  • Maximum anisotropy of 16.0

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.normalChanged(normal)露
Parameters:

normal 鈥� PySide2.Qt3DRender.Qt3DRender.QAbstractTexture

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setAmbient(ambient)露
Parameters:

ambient 鈥� PySide2.QtGui.QColor

Holds the current ambient color.

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setDiffuse(diffuse)露
Parameters:

diffuse 鈥� PySide2.Qt3DRender.Qt3DRender.QAbstractTexture

Holds the current diffuse map texture.

By default, the diffuse texture has these properties:

  • Linear minification and magnification filters

  • Linear mipmap with mipmapping enabled

  • Repeat wrap modeM

  • Maximum anisotropy of 16.0

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setNormal(normal)露
Parameters:

normal 鈥� PySide2.Qt3DRender.Qt3DRender.QAbstractTexture

Holds the current normal map texture.

By default, the normal texture has the following properties:

  • Linear minification and magnification filters

  • Repeat wrap mode

  • Maximum anisotropy of 16.0

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setShininess(shininess)露
Parameters:

shininess 鈥� float

Holds the current shininess as a float value.

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setSpecular(specular)露
Parameters:

specular 鈥� PySide2.QtGui.QColor

Holds the current specular color.

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.setTextureScale(textureScale)露
Parameters:

textureScale 鈥� float

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.shininess()露
Return type:

float

Holds the current shininess as a float value.

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.shininessChanged(shininess)露
Parameters:

shininess 鈥� float

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.specular()露
Return type:

PySide2.QtGui.QColor

Holds the current specular color.

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.specularChanged(specular)露
Parameters:

specular 鈥� PySide2.QtGui.QColor

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.textureScale()露
Return type:

float

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

PySide2.Qt3DExtras.Qt3DExtras.QNormalDiffuseMapMaterial.textureScaleChanged(textureScale)露
Parameters:

textureScale 鈥� float