QMorphPhongMaterial露

The QMorphPhongMaterial class provides a default implementation of the phong lighting effect. More鈥�

Inheritance diagram of PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial

Synopsis露

Functions露

Slots露

Signals露

Detailed Description露

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rought surface reflections with the lights.

  • Specular is the color emitted for shiny surface reflections with the lights.

  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

class PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial([parent=None])露

Constructs a new QMorphPhongMaterial instance with parent object parent .

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.ambient()露
Return type:

PySide2.QtGui.QColor

Holds the ambient color.

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.ambientChanged(ambient)露
Parameters:

ambient 鈥� PySide2.QtGui.QColor

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.diffuse()露
Return type:

PySide2.QtGui.QColor

Holds the diffuse color.

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.diffuseChanged(diffuse)露
Parameters:

diffuse 鈥� PySide2.QtGui.QColor

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.interpolator()露
Return type:

float

Contains the interpolation method of the Phong lighting effect.

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.interpolatorChanged(interpolator)露
Parameters:

interpolator 鈥� float

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setAmbient(ambient)露
Parameters:

ambient 鈥� PySide2.QtGui.QColor

Holds the ambient color.

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setDiffuse(diffuse)露
Parameters:

diffuse 鈥� PySide2.QtGui.QColor

Holds the diffuse color.

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setInterpolator(interpolator)露
Parameters:

interpolator 鈥� float

Contains the interpolation method of the Phong lighting effect.

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setShininess(shininess)露
Parameters:

shininess 鈥� float

Holds the shininess exponent.

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setSpecular(specular)露
Parameters:

specular 鈥� PySide2.QtGui.QColor

Holds the specular color.

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.shininess()露
Return type:

float

Holds the shininess exponent.

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.shininessChanged(shininess)露
Parameters:

shininess 鈥� float

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.specular()露
Return type:

PySide2.QtGui.QColor

Holds the specular color.

PySide2.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.specularChanged(specular)露
Parameters:

specular 鈥� PySide2.QtGui.QColor