QLerpClipBlend¶

Performs a linear interpolation of two animation clips based on a normalized factor. More…

Inheritance diagram of PySide2.Qt3DAnimation.Qt3DAnimation.QLerpClipBlend

Synopsis¶

Functions¶

Slots¶

Signals¶

Detailed Description¶

QLerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.

See also

QBlendedClipAnimator

class PySide2.Qt3DAnimation.Qt3DAnimation.QLerpClipBlend([parent=None])¶
Parameters:

parent – PySide2.Qt3DCore.Qt3DCore.QNode

PySide2.Qt3DAnimation.Qt3DAnimation.QLerpClipBlend.blendFactor()¶
Return type:

float

Specifies the blending factor between 0 and 1 to control the blending of two animation clips.

PySide2.Qt3DAnimation.Qt3DAnimation.QLerpClipBlend.blendFactorChanged(blendFactor)¶
Parameters:

blendFactor – float

PySide2.Qt3DAnimation.Qt3DAnimation.QLerpClipBlend.endClip()¶
Return type:

PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode

Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1.

PySide2.Qt3DAnimation.Qt3DAnimation.QLerpClipBlend.endClipChanged(endClip)¶
Parameters:

endClip – PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode

PySide2.Qt3DAnimation.Qt3DAnimation.QLerpClipBlend.setBlendFactor(blendFactor)¶
Parameters:

blendFactor – float

Specifies the blending factor between 0 and 1 to control the blending of two animation clips.

PySide2.Qt3DAnimation.Qt3DAnimation.QLerpClipBlend.setEndClip(endClip)¶
Parameters:

endClip – PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode

Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1.

PySide2.Qt3DAnimation.Qt3DAnimation.QLerpClipBlend.setStartClip(startClip)¶
Parameters:

startClip – PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode

Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0.

PySide2.Qt3DAnimation.Qt3DAnimation.QLerpClipBlend.startClip()¶
Return type:

PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode

Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0.

PySide2.Qt3DAnimation.Qt3DAnimation.QLerpClipBlend.startClipChanged(startClip)¶
Parameters:

startClip – PySide2.Qt3DAnimation.Qt3DAnimation.QAbstractClipBlendNode